Showing posts with label EQ. Show all posts
Showing posts with label EQ. Show all posts

Wednesday, July 14, 2010

The Brushfire War Album Reflection

I wanted to go through all the songs that group C recorded during the semester; which were part of the record, 'The Brushfire War.' Upon the final mix down date, I felt that there were a bunch of overlooked ideas as far as how everything sounded and how instruments were treated. I have been thinking of many ideas while listening to the record for over a month now; different approaches that I can take if I feel the urge to remix the songs in the future. I'm going to listen to the record in real time and record my thoughts as to what went well and what wasn't so hot...at the end I also have a section of thoughts that can apply to the overall sound/mixing treatments of the record.

1. Caught Up

The march-in vox and snare rolls should be more together. There are 3 percussion parts at the beginning, make sure they gell better. The vox reverb to the left is a little off. The percussion on right side comes in harsh, maybe they could pump too. The kick and snare just don't sit quite right...too much replacement? Make the second vox mic sound distortion is clear and doesn't mask lead. I feel like the OH's are slightly Left heavy. I think this is the case throughout the album(for the most part...) perhaps the mics weren't at the same level and I don't think we went back and tried to get them balanced... Probably also why some of the tom hits(on right side) seem smeared... probably over compressed toms too. Could be better is they were also sent to reverb, or more sent anyways. The guitar solo has a weird effect on it, making it not up front enough....too much verb! The gates for the snare fills need to be automated better....

Overall feelings: I think this is the most balanced song on the album considering instruments to clarity aspect. The bridge has a great feeling happening and the hard part of the bridge is just slamming. Can't believe that I didn't catch that the OH's weren't balanced correctly. The mix verb seems to be a little lifeless as well, seems like there is a lot of space still (perhaps because we didn't use 2bus compression on the record....

2. Neon Cannonball

Guitar Levels need to be more cohesive. Gates need to be cleaner on the drums. Verb is nicer than on the previous song. Guitar distortion is not quite right. The vocals could me cut more in the lower mids during verses. Kick a little cardboardy... Have the drum flange cut out a little sooner on the bridge. Try using the backwards echo that wasn't used. Click can be heard at the end, before outtro. Vocal compression is a little heavy and is darkening the highs.

Overall Feelings: Song has great vibe. A few level adjustments are necessary, still feel like 2bus compression could help. Automation could give the song more impact.

3. United Tragedy

Let the drum gates stay open when they are the featured instrument! (like beginning). Too much bottom snare in there... Vocal sounds a bit weak, though alright cuz its just the verse. The kick is a little uninspired (kinda farty). Seems like some clarity gets lost during the chorus with drums. Maybe have dual vox wider, seems to be chorusing too much. Some highhat delay might sound great during verse sections. Maybe some rythmic delay on the bells to seperate from guitars. Make bridge have greater impact (maybe bombastic room mic?). Acoustic too loud. Acoustic could fade out to big verb to fill bridge to chorus space. Outtro rolls not very polite and reverse verb to present.

Overall feelings: Somehow the bottom snare got brought up come mix time but I think it's just too present. Other than that I like the feel. A lot different that the others. Very much a Joe song...

4. Lover's Tree

The electric/acoustic guitar blend sounds great. Too much vibrato on lead vox. Song has a dark feel. The snare sounds a little dull, but not it a good way. Aux percussion sounds great. Snare rude for the entrance of 2nd verse and kick is pretty clicky for the song. Snare rolls sounds unpleasant. Verb gives it a huge sound.

Overall Feeling: Like the lush verb, though it would be too much for other songs. The drums sound open and all the instruments sound cohesive in the 'room' sense...great. The guitars sounded great!

5. Cindy Lopper

Like the pumping compression in the beginning, but then the snare just looses its attack once everything comes in. Guitar's aren't loud enough. The bass is too farty...the distortion could be adjusted. Drums could be cleaned up and tuned.

Overall Feeling: Like how different the song is. We just overlooked aspects of the songs because we were rushed...easy to make sound great.

6. Brainwashed

I felt that we mixed this one the best. Verb sound correct. Lead vox is siting great. Love the bass, drums. Automation could be greatly utilized to get things to pop even more. Things just sit properly and everything is working together. Some of the drum replacement could be moved to become more realistic. The feedback in the bridge was an accident...something weird with the board, but its alright (we spent time automating a high frequency cut at that point in the song.) The cleaner guitar during the second part of the bridge is way to loud. Also the buildup back into the last chorus need a little something else... During the outtro the guitar solo/keyboard solo could use some random automation to spice things up.

Overall Feeling: The levels of all the instruments were almost there. Just wish a few things were caught beforehand. Love the drums, bass, most of the guitar, vocals and all the weird sounds happening. In the future it might be beneficial to use different guitars for each part because it could help to make things more individual... and not all sound the same.

7. Deconstruction of a Hollywood Ending

The guitars could be cut more in the lower frequencies. The 'ohh' s could be brought up, and all the vocals for the intro. Use automation! Song has a good drum sound as well. Love the impact for the first verse, though the vocals are a tad hot though out the rest of the song. The kick has some flab or somethings a little silly sounding. Left side guitar is a little low. Take gates off drums during empty sections! The drum beat is a little iffy during the last part of the second verse. Make the harmony parts during the 2nd chorus more clear and make it speak more. The outtro needs something so that it can be more driving...sounds and craziness!

Overall Feelings: Great ending with the reversed march to make the album more cohesive. Just pay attention to the certain levels.

8. Cherish Your Day

Great clean sound through out. Somehow the bass gets a little out of hand at points. The telephone effect on the acoustic during the beginning somehow got lost...? Kick too loud (maybe use fast compression to make fatter)? Felt that the snare was appropriate considering how bad it sounded to begin with. Like how the song is close to mono and then opens up for the chorus. Vocals are a little low? Solo has sweet tone! Vocal automation into last chorus got lost (super quite)?!

Overall Feeling: Love how clean it sounds compared to what the actual recording was...drums were in the midilab! Pay more attention to the stand up and make consistent.

9. All I Ever Do

Too much lead effect during the beginning. The longer echo probably not necessary. Got that vocal compression hitting well! Clear and up front. A little to much snare verb. Levels are good...maybe drums a little hot. Could use creative delay automation to induce some movement between phrases of verses. There need to be backing vox and just different sounding things during outtro to push harder. The ebow parts could be brought up. Instrumental outtro is cool.

Overall Feelings: Critical and precise production ideas could have made certain sections a little more interesting. Good L/R balance for drum effects outtro. The rain adds a little extra as well.

10.No Man's Land

Drums don't sound so hot...recorded in midi lab. Snare hard to listen to. Vocals seem a little thin. Guitars and electric bass balanced well. Guitars could loose some lower end. Good transition, though its pretty abrupt...works. Love the spacious ethereal atmosphere for the middle section. Sometimes the guitar gets masked a bit by the vox. The ending verb and echo are very lush and appropriate. The snare delay cuts out a bit oddly.

Overall Feelings: For such a random and pieced together song, it has an appropriate flow. Without the echo and verb growing through out, I don't think it would have come together as cohesively.

General Findings and Ideas to Remember:
  • Automation
  • Over compressing toms (thanks to me...)
  • L/R OH levels more balanced
  • 2bus compression probably gels things better (this isn't a good example because we didn't use it for the record but I think it would have help a few songs on here.)
  • Take advantage of room mics and automate them with song sections
  • Compressors grabbing too much and making things dull. Use sidechains!
  • Pay attention to the bass and how much impact it is giving to the song.
  • Utilize Sidechains and effects, but don't overdo it.
  • Take some time to dial in verb and then make send levels according to where you can see them on a visual stage. Create a better sense of depth.
  • Understand that the MTA board isn't perfect and be ready for a ton of minor adjustments to make sure it isn't changing sounds on you. Though it might to something surprisingly welcoming like the feedback in brainwashed...embrace the spontaneity of the board!
  • Pay attention to the final limiting application so that you aren't compromising the sound and not just going to the volume.

Wednesday, April 28, 2010

EQ for Cyndi HeadLauper

On MTA 980 board

N/A = 12:00, 0 boost/cut

Kick: Lo EQ-10:00, +3; LoMid EQ-11:00, -10; HiMid EQ-N/A; Hi EQ-12:00, +3
Snare: Lo EQ-N/A; LoMid EQ-11:00, -5; HiMid EQ-N/A; Hi EQ-11:00, +3
Drum L: Lo EQ-N/A; LoMid EQ-11:00, -5; HiMid EQ-N/A; Hi EQ-11:00, +3
Drum R: Lo EQ-N/A; LoMid EQ-11:00, -5; HiMid EQ-N/A; Hi EQ-11:00, +3
Bass: Lo EQ- 1:00, +3; LoMid EQ-11:00, -3; HiMid EQ-12:00, +3; Hi EQ-12:00, +1
Guitar: Lo EQ-11:00, -4; LoMid EQ-11:00, -4; HiMid EQ-N/A; Hi EQ-N/A

Friday, April 23, 2010

408 Production Synopsis 8

This week all the main lead vocal parts were finished for the album. We used the same set up and settings as we have been using for the previous weeks: CM7, Neve, Distressor. Everything has been going fairly smoothly with the exception of myself getting a little frustrating with my singing takes...I just need to practice and get better. We met twice outside of our scheduled lab time this week in order to rough in mixes so that we will be one step closer once mixing OTB time comes around. The first step that we are trying to accomplish is to use replacement on a lot of the snare hits. We also have been messing and playing with guitar tones as we tracked almost all the guitar parts dry and have been figuring out what tones we want coming out of the sansamp plugin. There are so many choices! On top of that, now that we know how to use elastic audio, it seems like we will never be able to work on the mixes enough to how we could ideally make them sound. Other than the snare replacement, we are working on cleaning up the drum sections, making the bass fit in the middle with the kick and snare, as well as getting the vocals to sit appropriately. We plan on finishing up all recording with a few auxiliary sounds such as wood block, tambourine, piano, vocoder, backing vocals and gang vocals.

Friday, March 19, 2010

Techniques of 408 4

This week in 408, we learned how to comp tracks using the playlists function and multiply ways to apply compression.

Playlist Comping
  • Under Preferences, go to the operations tab of the setup menu. Select: automatically create a new playlist when loop recording, latch record enable buttons, link record and play faders.
  • After creating and naming a new track for loop record pass, enable loop record via operations, loop record or use the shortcut option, 'option L.'
  • Highlight a section to define the loop recording area.
  • Add a bit of pre-roll if need be.
  • Record takes!
  • You can then select the 'playlists' tab and bring up all the takes.
  • 'Promote' the best takes up to the top enabled track by selecting the area wanted, and pressing the arrow button on the left hand side of each track.
This is a very useful tool when you want to record a bunch of passes without stopping. Makes recording faster as well as being a lot easier to work with when editing.

There are 3 main types of multiply compression uses: Serial, Parallel, and Two Stage.

Parallel
  • Used as a technique to achieve a 'fatter' drum sound, while preserving the natural attack of the drums.
  • You could approach this technique by duplicating tracks and adding compression, but it's a lot easier by using busses.
  • Start by creating a new stereo bus send, to a stereo aux track (summed drums)
  • Create a second stereo aux track that has the same input as the previous aux track. Add a compressor to this track and adjust settings to taste.
  • This second compressed track should be used to act as 'glue.' Creating a stronger image of the drums. Bring fader up to an appropriate level. It can also be useful to put this aux mix panned center to create a punchier and more full presence.
Serial
  • Serial compression is essentially two or more compressors in a row.
  • It is typically applied to run lower ratios to achieve more compression with less of the negative sounding effects that one compressor using high setting might contain.
  • To start, set the first compressor to a 6:1 ratio, fast release (aggressive), a high threshold and little gain. Set the second compressor to a 3:1 ratio, normal release (smooth), a lower threshold and have this compressor handle all the make up gain.
Two Stage
  • Start by taking the original signal and splitting it into two sends.
  • The first signal bus goes to compressor 1. The second signal bus heads to compressor 2.
  • Finally, send the compressor 1 channel to the compressor 2 channel.
  • Adjust both section to taste. Remember that Compressor 2 channel now has the master output of the signal.
  • Something to remember: send the source using the audio output path for compressor 1 and the sends section to send the signal to compressor 2.
Extra things that I learned...
  • In the I/O section of protools, you can name the busses (verb, compression, headphones). This is useful for being able to visually follow a signal path.
  • Plug-ins should be placed in the following order when working with kick/snare/toms: EQ, Compression, Gate.
  • Plug-ins should be placed in the following order when working with gated verb: verb, EQ, compression, gate.
  • Don't mix through a master fader!
  • Making individual Kick and snare aux sums can be done even before going to the drum sum. Use serial compression: have a compressor on the actual kick channel, then put a second compressor on the kick sum channel.
  • On the drum sum, you can place an EQ plug-in and boost the lows and highs to bring about more 'simmer' and more 'umph.'
Hot Keys!
  • Change between active playlist track - control, P or Control, ;
  • Promoting Playlist Section - control, option, V
  • New Track Menu Options - control, command, up, down, left, right
  • Toggle 'shuffle, spot, slip, grid' - tilda key
  • Solo a track - shift, S
  • Enable/Disable track - control, command, click
  • Consolidate - shift, option, 3 (name the track afterwards so you know what it is)



Friday, March 5, 2010

Techniques of 408 3

In class this week we continued the discussion on useful eq parameters to apply to our mixes.
  • 1.5 k - Either boost or cut to affect the 'head of the kick drum.' Boost to add clarity and pluck to electric bass. Cut to decrease dullness of some guitars.
  • 3k k - Boost to hear more attack on pianos. Boost to increase clarity and hardness of vocals. Cut to increase 'breathy' sound of background vocals. Cut to decrease slightly out of tune vocals/guitars (masks the 'beats' of a pitch). Boost for more attack on snare. Around this frequency is the cut off point for telephone bandwidth (use steep high pass filter and low pass filter.)
  • 5 k - Boost for more vocal presence. Boost for more attack(snare sound) on snare drum. Boost between 5-7 k for kick drum 'clicky' sound. Boost to increase attack of pianos and guitars. Cut to get rid of thin guitar sound.
  • 7 k - Boost to add attack on percussion instruments. Boost to give a more polished sound to a dull singer. Boost for increased finger noise on acoustic guitar. Cut-off frequency for de-essing on vocals. Boost to add sharpness or attack to pianos, guitars and synths. Cut-off frequency for AM radio bandwidth.
  • 10 k - Boost for more brightness in vocals, guitars, and pianos. Boost to increase hardness of cymbals. Continues the de-essing range (7-10 k).
  • 15 k - Boost for a brighter, more aggressive vocal sound.
A few considerations to keep in mind when applying eq: If a frequency is exaggerated when boosted, lower the boost a little so that phase doesn't become an issue and the frequency doesn't 'jump out' at the listener. If you want a hard vocal sound, apply compression with fast attack and fast release. Edit out the breathes so that they don't overwhelm the mix. You can also apply an eq and then heavily compress, the newly eq'ed frequency becomes more exaggerated (use this to if you want to achieve an aggressive and in-your-face sound.)

Friday, February 26, 2010

Techniques of 408 2

This week, we were taught how to use delay plug-ins to their full potential.
  • Vibrato - Is used to create a rapid to subtle variation in pitch. This is most commonly used when dealing with a 'pitchy' vocalist, and is also almost always relevant with bowed sting instruments. To achieve this effect insert a short delay plug in directly into the channel you want. Set the mix fader to 100% and the delay between 3-8 milliseconds. Put the modulation depth to approximately 25%, more or less depending on the effect you are going for. Adjust the rate to taste and set the feedback to 0%.
  • Automatic Double Tracking (ADT) - Was founded at Abby Road Studios when John Lennon was searching for an effect that sounded as if the vocals had been tracked twice. To utilize this effect, insert a medium delay plugin onto an stereo aux track that has the instrument that you want double tracked, being bussed to it. Set the mix to 100%, with a delay between 2o-50 milliseconds. Set the modulation depth to approximately 40% and the rate somewhere between .1-1 hrz. The feedback should be set to 0%.
  • Chorusing - Is used to create a 'Chorus' effect of a desired instrument. Place a medium delay on the actual track with a mix between 20-70%. The higher the mix, the more chorus effect you will hear. Set the delay time anywhere from 20 to 80 milliseconds. The mod depth should be around 10%. Rate anywhere from .1 to 10 hrz. In addition to just chorusing a single track, you can also bus tracks to a stereo aux track that has a the chorus set up on it to hear multiple instruments chorused.
  • Flanging - Common effect that can be described as being a sweeping sound. On a mono aux track, place a short delay. Buss the instruments you want to be flanged to the aux track. Set the mix to 50% and the delay time between 1 and 20 milliseconds. Set the depth somewhere greater than 25%. Set the rate to the grove of the song so the flange isn't random sounding. Adjust the feedback fader to taste...how much do you want to hear the flange?!
Another useful mixing tip that we learned was how to multiply signals using the board's patch bay. From the Pro Tools output on the patch bay take a TT cable and place it into one of the mult TT inputs. From here take another TT cable out of one of the other two or three available slots on the mult section. Now you can place the TT into a channel on the board to mix. You can use this routing scheme in order to have a signal that can be mixed many different ways. For example, you can have two snare sounds that are being mixed slightly differently. One might have a slower attack of compression applied for a snappier sound, while the other track has faster compression for a softer sound. The two tracks can then be adjusted to taste during the mix.

On Wednesday the class learned about generalized equalization guidelines. I learned that boominess usually occurs in the harmonics of an instrument. Also, if you take out bass frequencies, you can create the illusion that something is further away.
  • 50 hrz - Boost this frequency to add fullness to a kick drum. Cut at this frequency to take 'boominess' of electric bass.
  • 100 hrz - Boost at this frequency to achieve a 'harder' kick drum, electric bass, or piano. Boost to add body to snare. Cut to take away 'boominess' on piano.
  • 200 hrz - Boost to add fullness to vocals (depending on singer/key of song). Boost to add body and fullness to snare (snare and crack can get lost during a boost at this frequency). Cut to take out 'gong' sound of cymbals. Cut at this frequency to take out muddiness of vocals (if overpowering the rest of the mix.
  • 400 hrz - Boost at this frequency to add clarity to electric bass (can add a growl and create an aggressive sound). Cut at this frequency to take away ambiance of cymbals (cymbal wash, can create stick sound definition).
  • 800 hrz - Boost at this frequency to add attack to bass (string noise can be increased).
  • 1.5 k - Boost at this frequency to add even more attack to electric bass. Cut at this frequency to out 'cheapness' sound of electric guitars.
More frequencies to come...!